Skip to content
Friday, October 9, 2026
TalkBlog UK

Tetris Couldn't Win at The Game Awards — Another Award Type Might Solve This

As any major awards ceremony nears, there’s always a demand for introducing additional classifications to recognize overlooked contributions and satisfy the hearts of enthusiasts dedicated to specific genres.

Another commentator has already made supporting a scary games classification. It would be amazing. So would strategy board titles, this being a passionate advocate's mission. But they will have to forgive me when I prioritize just as with other single-minded supporters, there's a strong justification backing this proposal stands as crucial and significant. This is the request: It's essential to create a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre defies precise measurement; opinions vary greatly, and it will always generate discussions and end in fuzzy definitions. This explains why movie academies don’t do it. However, it represents an unavoidable compromise within the realm of video games, showing incredible range they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies offer these classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include numerous genres, allowing placement for most games within them.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Examine these examples from this year’s best games, each quite distinct: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges of a third title. What category would fit them within current classifications? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist excellent brain-teasers released every year without proper recognition at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • An iconic brain-teaser wasn’t nominated completely that year
  • Another imaginative release received no nominations that year
  • A beloved organization game received no acknowledgment that year
  • Just some logic titles managed to sneak into independent or mobile categories

Importance of Logic Titles

These are often small games, however the design behind logic titles is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world and have been for many years.

The legendary block-stacking game rivals popular creative games for the title of best-selling game of all time; it also contends as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Logic titles wouldn't face that issue. You could fill a field of five interesting, varied, worthy titles annually without trouble — perhaps, with difficulty, given the need to exclude so many good games out.

Restating the point, these are games that otherwise have no home during prominent ceremonies. Brain-teaser creators operate at the hard edge game development, producing among the purest expressions within interactive entertainment. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting generations.

The writer

Anthony Lewis

A seasoned career coach with over 10 years of experience in HR and talent development, passionate about helping professionals succeed.

TalkBlog UK

Type to search articles.